Code Lyoko: Expedition - A* Pathfinding (Ditched atm) | BO3 Custom Zombies Mod
This upload represents not just the implementation of AI I've been working on for Code Lyoko Expedition for some months now, but the entire scheduler, animation framework, and failsafes. All that remains is further specification of the interrupt. It is slow in the video to stably spawn the debug models.
Whilst it won't be anything top of the line, this will provide semi-intelligent monsters going about what they're scheduled to do, respectfully changing priorities to say attack a player or help guard a nearby point of interest.
Tracks:
Calling - Niknokinater, Code Lyoko: Expedition
Étranger - Niknokinater, Code Lyoko: Expedition
0x9f2 - Niknokinater, Code Lyoko: Expedition
I post much more frequently on Twitter and The Lyoko Chat Discord Server.
If you're interested, these are the respective links:
Twitter - https://twitter.com/Niknokinater
Lyoko Chat Discord Server - https://discord.gg/BJ92Qaz (Should be perma)
#CodeLyoko