Code Vein - Road to 100 - 129 - What are these active/inactive edges?!
Thumbnail:
https://steamuserimages-a.akamaihd.net/ugc/1496838441641384759/6CA0933BE768B007111DDB6087D08C4C118048FD/
Photo op:
https://steamuserimages-a.akamaihd.net/ugc/1496838441641504163/9623EC262F5F471415F88BEA10F596307F12C4B5/
Build:
https://sethclydesdale.github.io/code-vein-builder/?build=IIZgLAPgDBwIwA4IBETXcS8BsEDCAnLGphAGJhJ4BMkeiK1c5c1LuFLA7EA
As the Crypt Spire is one of the most dangerous places in the game, the question arises from the title. Therefore, we investigate how do gifts and dodging affect the Revenant against the edges of the stage. The results show that as long as the active animation frames of the gift/dodge are interacting with the edge of the solid ground, there are no ill effects. However, as soon as the animation is completed, the "float" we saw in episode 128 becomes an inactive edge engaging the risk of falling off the edge of the solid ground.
For the Cannoneer and Blade Bearer fight, it was time to simply have some fun with them. Enjoying Vein is what the game is all about! And for Mido, well.....we just delete and move on!
Stay safe out there in Vein everyone!
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At this time, Revenant Owen has 351,363 views for Code Vein spread across 1,286 videos. The game makes up over 28 days of published video on his channel, or 63.74% of the total watchable video for Code Vein on Revenant Owen's YouTube channel.