Code Vein - Road to 100 - 235 - A Run of Hammers and Coop | Tyrant's Labrys & Impulse Anchor
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Build:
https://sethclydesdale.github.io/code-vein-builder/?build=IIJgnAPgIgLNDsFiIEIgigDB9AxAjEosPogKIDMEuF6AwoXVU9nSAKwQPMhxsAcQA
For moving into 39 stars, we are going to investigate a "semi-solo" run where Revenants are invited to join. Also, we will be revisiting the Hammer class of weapons for very long and drawn out encounters with bosses for endurance testing. Each boss encounter will be very long and difficult due to the overwhelmingly slow attack patterns. The Tyrant's Labrys and Impulse Anchor breakdowns are listed below as compared to the card damage.
Tyrant's Labrys Attacks (Slash):
1st Strike = 100%
2nd Strike = 115%
Running Attack = 120%
Dodge Attack = 120%
Tap Run + Light Attack = 135% with increased knockdown potential
Tap Run + Heavy Attack = 120%
Heavy Attack = (75% + 85%)
Charge Attack = (250% + ~46.6%)
The 250% increase on the charge attack is the blade interaction. This value is where the increase is determined for buffs. The ~46.6% increase is the explosion which cannot be modified.
Impulse Anchor Attacks (Crush):
1st Strike = 100%
2nd Strike = 120%
Running Attack = 130%
Dodge Attack = 130%
Tap Run + Light Attack = 140%
Tap Run + Heavy Attack = 120%
Heavy Attack = 160%
Charge Attack = (220% + 180%)
The 220% increase on the charge attack is the hammer interaction. This value is where the increase is determined for buffs. The 180% increase is the explosion which cannot be modified.
Stay safe out there Revenants!
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