Cold Wave, Satellites and Water Chips - Surviving Mars 1075% MI - Part 3

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Surviving Mars
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Duration: 52:49
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The Colonists are still facing an excruciating 6 Sol Cold Wave. Luckily we produce Rabbits, so we can warm ourselves a little. The Commander has a hard time choosing between strategies with 2.2 Billion in his pocket. Who wouldn't?

A risky plan is forged to help the Colony with Research by launching a High-speed Com Satellite. This will enable the Colonists to spend all their spare time on useless Social Media comments without much delay. But someone decided to mess with our Water Chips, so we had to postpone some video parties.

𝐄𝐏𝐈𝐒𝐎𝐃𝐄 𝟑 𝐇𝐈𝐆𝐇𝐋𝐈𝐆𝐇𝐓𝐒:

00:43 Discussion about strategy and spending the SETI Satellite Money
08:20 Continue playing during the Cold Wave
14:35 Launching first Planetary Anomaly Mission
16:30 Research Cooperation Event Part 3
30:20 Colonist Sanity management strategy explained.
34:55 Planning the First Tunnel
41:20 Discussing Project Phoenix (Breakthrough) and Rebel Yell rule
43:20 Water Chip Event part 1

𝐌𝐈𝐋𝐄𝐒𝐓𝐎𝐍𝐄𝐒 𝐀𝐂𝐇𝐈𝐄𝐕𝐄𝐃:
https://survivingmars.paradoxwikis.com/Milestone

Episode 1, see: https://youtu.be/cZ7uvUtkp0Q
1. Scan an Anomaly - Sol 1 - Score 4,300
2. Find Water on Mars - Sol 1 - Score 4,300
3. Launch a Rocket from Mars - Sol 5 - Score 3,870
4. Research a Breakthrough - Sol 5 - Score 13,545

Episode 2, see: https://youtu.be/d1kgBPp3M-g
5. Construct a Dome - Sol 8 - Score 6,773
6. First Human on Mars - Sol 12 - Score 8,493
7. Produce Food - Sol 13 - Score 12,685
8. The Door towards the Stars (First Martianborn) - Sol 14 Score 12,578
9. Complete a Special Project (SETI Satellite) - Sol 19 - Score 2,150

𝐑𝐄𝐒𝐄𝐀𝐑𝐂𝐇 𝐂𝐎𝐌𝐏𝐋𝐄𝐓𝐄:
https://survivingmars.paradoxwikis.com/Research
https://survivingmars.paradoxwikis.com/Breakthrough
https://survivingmars.paradoxwikis.com/Wonder
https://survivingmars.paradoxwikis.com/Terraforming

Episode 1:
1. Autonomous Sensors - Sol 0 (Part of Commander Profile: Futurist)
2. Dry Farming (Breakthrough) - Sol 5
3. Lake Vaporators - Sol 5
4. Extractor Amplification - Sol 5
5. Explorer AI - Sol 6

Episode 2:
6. Mars Crowdfunding - Sol 9
7. Subsurface Heating - Sol 10
8. Earth-Mars Initiative - Sol 13
9. Low-G Turbines - Sol 13
10. Advanced Martian Engines - Sol 14
11. Martian Vegetation - Sol 19

Episode 3:
12. Analyze Space Telescope Data (Research Cooperation Event) - Sol 20 at 16:00
13. Greenhouse Mars - Sol 20 at 18:54
14. Planetary Survey - Sol 29 at 50:37

Full Playlist Surviving Mars Green Planet 1075 % Hardest Difficulty Challenge - Mission Impossible:
https://www.youtube.com/watch?v=cZ7uvUtkp0Q&list=PLKiLmIV4CMNWwEKwC_1oSWqD8tbjz92sb

𝐏𝐀𝐑𝐀𝐃𝐎𝐗 𝐈𝐍𝐓𝐄𝐑𝐀𝐂𝐓𝐈𝐕𝐄 𝐌𝐈𝐒𝐒𝐈𝐎𝐍 𝐒𝐏𝐎𝐍𝐒𝐎𝐑 𝐆𝐎𝐀𝐋𝐒 𝐂𝐎𝐌𝐏𝐋𝐄𝐓𝐄𝐃:
https://survivingmars.paradoxwikis.com/Mission_Sponsor

Episode 1:
1. Research 2 Breakthroughs technologies - Sol 5
Bonus: Get 5 Free Supply Pods

Episode 2:
2. Land a Colonist on Mars by Sol 15 - Sol 12 at 23:05
Bonus: Get 1 Free Jumper Shuttle Hub prefab

𝐒𝐔𝐑𝐕𝐈𝐕𝐈𝐍𝐆 𝐌𝐀𝐑𝐒 𝟏𝟎𝟕𝟓% - 𝐌𝐢𝐬𝐬𝐢𝐨𝐧 𝐈𝐦𝐩𝐨𝐬𝐬𝐢𝐛𝐥𝐞 𝐂𝐡𝐚𝐥𝐥𝐞𝐧𝐠𝐞 𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨
Map Coordinates: 41N 111W
Difficulty Challenge: 1075%
Mystery: The Last War
Game Version: Surving Mars including DLC's: Space Race, Green Planet and Project Laika

𝐆𝐀𝐌𝐄 𝐑𝐔𝐋𝐄𝐒:
https://survivingmars.paradoxwikis.com/Game_rules
10 ('Standard') Difficulty Game Rules to reach 1075% Difficulty:

Amateurs - Only non-specialist Applicants
Armageddon - Max Meteor Setting
Dust in the Wind - Max Dust Storms Setting
Hunger - Cannot Import Food from Earth
Inflation - Import prices rise 10% from original price per 20 Sols
Long Ride - Rocket travel time takes 3 Sols between Mars and Earth
Rebel Yell - About 20% of your Colonist become Renegade for no reason at all
The Last Ark - Only one Passenger Rocket from Earth allowed during gameplay (excluding Events)
Twister - Maximum Dust Devils Setting
Winter is Coming - Maximum Cold Waves Setting

𝐒𝐔𝐑𝐕𝐈𝐕𝐈𝐍𝐆 𝐌𝐀𝐑𝐒 𝐌𝐈𝐒𝐒𝐈𝐎𝐍: 𝐈𝐌𝐏𝐎𝐒𝐒𝐈𝐁𝐋𝐄 𝐄𝐱𝐭𝐫𝐚 𝐆𝐚𝐦𝐞 𝐑𝐮𝐥𝐞𝐬:

No Rivals - Not able to trade with or steal from Rivals
No Landscaping - No Ramps or Flattening allowed.
No Mohole - No endless money and metals, making long term survival a lot harder
No Scrubbers - No free lunches. Maintenance costs keep rising
All Milestones - Due to Sponsor Goals, Founder Colonists must land before Sol 15 (minimal preparation time).

𝐕𝐈𝐃𝐄𝐎 & 𝐆𝐀𝐌𝐄 𝐈𝐍𝐅𝐎𝐑𝐌𝐀𝐓𝐈𝐎𝐍:

This series is pre-recorded. Part 1-12 were recorded in Feb 2020 and 12-End are recorded in Nov-Dec 2020.

Developer:
Haemimont Games - https://www.haemimontgames.com/

Publisher:
Paradox Interactive - https://www.paradoxplaza.com/surviving-mars/SUSM01GSK-MASTER.html (not affiliated)







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