Colonels & Commanders Rule Book Final Draft
Players can lead a world power of their choice and mix and match different institutions, interest, and ideologies to form their own government, then use espionage, research, coups, invasions, covert ops, economics and diplomacy to build a global community or conquer the world. The game is based on and heavily inspired by a lot of the forces that have shaped my life and the lives of people around me, The game's political engine reflects the ongoing struggle for rights and freedoms, it takes a lot of dice rolls to add a new right and they can be chipped away or rolled back by a patient Machiavellian. Democracy isn't a given, rights have to be fought for over time and build on democratic institutions that are vulnerable to the desire of those in power to not lose their privileged position and to expand on it. Through research players can innovate new, unpredictable and disruptive technology much like AI in real life. Inflation has impacted almost everyone heavily so much so that it inspired how it works in the game. Power struggles for control of countries and governments have had a tremendous impact on people whether it's elections, coups, or worse. The power games played within great powers and between them in other countries has impacted countless lives. Espionage and spying are frequent with governments doing everything they can do give themselves and upper hand and influence through intelligence gathering. Unexpected disasters can arise at any moment exposing players who neglect their population's health and international co-operation. Diplomacy and summits to bring peace, and conflict when they don't, test the players resolve and morals. You can move your pieces on the board planes, ships, and tanks as many leaders have done while others pick up the pieces afterwards with acts of humanity. Managing your resources and economy and choosing between good and evil will test your play style against those of otheer players to see what approach wins.