Combo neta #50 - Invisible altimeter

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Abnormality. If someone has an explanation as to 'why', please provide it - I know the 'how' and have for a decade now (old af), but I've never seen this documented :]

Gist:
1 - Weird thing where 'sometimes the game follows its ruleset' and other times it doesn't. Using a single hit move that isn't a pancake flip should by all accounts consume a wall hit when 're-walling' with it, but in some cases, it doesn't.
2 - Never understood this one. It shouldn't work, but it does.
3 - Spike fillers have a few frames where you can hit a 'normal combo float' move, be it a df1 like I did, and it'll act as though the combo altitude is high enough for it to provide a normal wall splat, rather than a low one; hence I'm able to do df1 db2,1 f1+4 and all that.







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