Command & Conquer 3 Tiberium Wars - Let's Play - GDI - Act 5 - Mission 16: Rome
It's time to take the fight into the Red Zones and destroy the giant towers
under construction by the invaders. Central Command isn't keen on waiting
around to find out what those things are actually going to be used for... the
answer is sure to be one that we won't like. You're the test case; you're
going to take down the tower near Rome. You will deploy into the Italian Red
Zone and set up shop behind a large Tiberium chasm that is not connected to
the main landmass. While this provides a natural defense, you'll have to
utilize jump jets, call-for-transport and aerial units to move across the
chasm and create expansion bases. Scanners indicate several spatial anomalies
in the area and Alien entities are flooding into the region at an alarming
rate. To make things worse, Nod has set up camp in the northwest. Given Nod's
erratic behavior since the arrival of the invaders, you should be prepared for
anything. The situation is crazy and getting more so by the minute.
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