Command And Conquer 3 Tiberium Wars Xbox 360 ( 2007 )
Command & Conquer 3: Tiberium Wars is a 2007 science fiction real-time strategy video game developed and published by Electronic Arts for Windows, Mac OS X and Xbox 360 platforms, and released internationally in March 2007. The game is a direct sequel to the 1999 game Command & Conquer: Tiberian Sun, and takes place roughly seventeen years after the game's expansion pack Firestorm, in which Tiberium has grown to become a considerable threat to the planet, leading to the world's political borders and territories being remade into zones denoting the level of contamination by the alien substance. The game's story sees the Global Defense Initiative and the Brotherhood of Nod engage in a new global conflict, this time as major superpowers, only for the war to attract the attention of a new extraterrestrial faction known as the Scrin, which attacks both sides while harvesting Tiberium for its own purpose.
The game brought about several changes in gameplay, some introduced in Command & Conquer: Red Alert 2, including garrisonable structures, neutral tech buildings, unit upgrades and veteran levels, and special powers unique for each playable faction. Other modes include a skirmish battle mode and multiplayer games. The game received favorable reviews, and proved a commercial success following its launch, with a stand-alone expansion pack released a year later on March 24, 2008, titled Command & Conquer 3: Kane's Wrath.
Command & Conquer 3: Tiberium Wars takes place within an alternate timeline, in which an alien substance called Tiberium lands on Earth in the 1990s and begins terra-forming the planet's ecology and landscape. Although the substance creates crystals containing precious metals leeched from the surrounding soils, the process also transforms all plant life into alien fauna that produces fatally toxic gas. By the 2040s, the planet's ecological state has reached a critical level, making a number of locations uninhabitable for humans, and generating often violent ion storms that have left several major cities erecting storm barriers to counter these. Since its arrival, Tiberium has become of interest to two factions - the Global Defense Initiative (GDI), who seek to combat the spread and eradicate its presence; and the Brotherhood of Nod, who believes the substance heralds the next step of evolution for humanity, based on the prophecies and lessons by its enigmatic leader Kane.
By the mid 2040s, all countries in the world cease to maintain political presence, either from social and economic collapse, or from passing on political power to GDI. As a result, while country boundaries are still retained, the world is remapped into three different geographical zones based on the levels of Tiberium contamination - Red Zones denote areas too toxic for human habitation, and consist of high concentrations of Tiberium; Yellow Zones denote considerable contamination, house most of the world's population, and is primarily controlled by Nod; Blue Zones denote low to minimal contamination, and house the last remnants of civilised life that is protected by GDI.[9] Both GDI and Nod, as a result, slowly have evolved into the world's major superpowers, and retain constant distrust of the other.
The game's story takes place in 2047, when Kane, having been presumed dead after the Second Tiberium War, returns and leads Nod into attacking Blue Zones after bringing down GDI's orbital command station, the GDSS Philadelphia, forcing GDI to engage them in return, and triggering the Third Tiberium War. When the conflict reaches a dramatic event from a liquid Tiberium explosion, an extraterrestrial faction called the "Scrin" suddenly invades the planet, and comes into conflict with both factions. The events of the campaigns for GDI, Nod, and the Scrin, are closely interwoven together in the same timeline, as with the Firestorm expansion pack for Tiberian Sun. The GDI campaign ending differs from the Nod and Scrin campaign endings.
After driving the invading Brotherhood of Nod forces out of a number of the world's Blue Zones, GDI's General Granger (Michael Ironside), acting on intelligence gathered from Nod prisoners of war, begins to fear that the Brotherhood may be preparing to use WMDs and orders a pre-emptive strike on a Nod chemical weapons facility near Cairo, Egypt. Once there, GDI discovers that Nod was not only preparing to deploy their full nuclear arsenal on them, but that they were also in the process of manufacturing a liquid Tiberium bomb of unprecedented destructive power. The swiftness of GDI's response prevents a pending nuclear strike from Nod. In the GDI campaign, this prevents Nod's construction of a liquid Tiberium bomb; in the Nod campaign, Kane continues the construction of the liquid Tiberium device unabated within "Temple Prime" in Sarajevo.
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