Command and Conquer Red Alert 2 Soviet Campaign ep15.
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our series showing Command & Conquer: Red Alert 2 please enjoy the pc gaming experience.
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Command & Conquer: Red Alert 2 is a 2.5D real-time strategy computer game developed by Westwood Pacific and released in October 2000 as the follow-up to Command & Conquer: Red Alert. Although not originally envisioned by Westwood Studios, Red Alert 2 was created following the success of the original Red Alert. Set in the early 1970s, Red Alert 2 picks up at the conclusion of the Allied campaign of the first game, making the original idea of Red Alert being a prequel to Tiberian Dawn difficult to realize and separating the Red Alert universe as its own series. In October 2001, the expansion pack Yuri's Revenge was released.
Red Alert 2 has two unique story lines. Both the Allied campaign and the Soviet campaign start after the events of the original Red Alert, in which the USSR was defeated by the Allies after attempting to "bring revolution to [the] world".
Premier Alexander Romanov was installed by Allied leaders to the position of Soviet premier and was to keep the USSR in peaceful relations with the West. Suddenly, Allied spies cut contacts with their headquarters, and were seen operating with KGB agents. The Soviets invaded the Allied nations without warning, quickly reaching the United States of America. American president Michael Dugan ordered a nuclear strike on the Soviet Union, but silo operator Jerry Boyd was mind-controlled by Yuri to sabotage the silo, leading to the nuclear missiles detonating on closed silo doors.
The main objective of the game is to defeat enemy commanders, played by AI or human opponents, by destroying their bases to the point of enemy capitulation. Players must also work to defend their own bases to maintain their ability to collect money and produce units, both of which are essential in achieving the main objective. Once all enemy commanders have been defeated, a winner is declared.
Every aspect of gameplay in the game is based on the collection of money. In the game, money can be collected by several means. The most common is using miner trucks to gather ore and/or gems and transport them to a refinery. A player can also gain a lasting income by capturing oil derricks (neutral buildings that are present in some maps). There also are two one-time sources of money for Allied and Soviet players, namely, collecting random crates present on the map and selling off buildings controlled by the player. Allied players have a third one-time source of money, which involves using a spy to steal an opposing player's money. The money is spent on constructing and repairing buildings and units. In both cases, players may start construction before having the full cost in one's reserves, as construction simply pauses if a player runs short of money.
The various nations are members of either the Soviet or the Allied factions, which are loosely based on the real-life factions of the Cold War; furthermore, after installing Yuri's Revenge expansion, you will be able to play a new campaign, you will also be able to play as the Yuri faction in skirmishes. One of the major praises of Red Alert 2 over the original Red Alert game was that playing as a specific country made a bigger difference. While every country has the basic buildings and units, each nation has a special unique unit, ability, or structure.
Game balance Like previous Command & Conquer games, the two factions in Red Alert 2 have unique armies with their own strengths and weaknesses. To achieve victory, a player must play to their faction's strengths and exploit the other faction's weaknesses. The factions follow the same trend in the previous title.
Soviet vehicles tend to possess heavier firepower and/or being able to take more punishment compared to their Allied counterparts with examples such as the Heavy Rhino Tank and its V3 Rocket Launchers. However, they are also more expensive to build and at times move more slowly, allowing Allied vehicles to out-maneuver and outnumber them. The basic Soviet infantry, on the other hand, the Conscript, though much inferior to the Allied G.I., are incredibly inexpensive and far faster to train making it easy to mass produce. The Soviet faction is also superior in the early game and in land wars because of their more powerful and advanced tanks, while the Allied faction is better in the late game with more advanced units, such as those used in naval warfare. In particular, the Soviets are better for early game rushes, which are very common in online games.[5]
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