Command & Conquer: Red Alert 2nd Playthrough - Allies - Mission 14 And Ending
Obviously this is a lot quicker than the first playthrough, by about 13 minutes in fact, yet still I know I could cut out a decent chunk.
The Tanya part of the level gets done at a higher speed on a higher resolution too, so that's good.
And I don't use the Chronosphere for the Cruisers.
The Cruisers I do build kind of go to waste anyway.
That Full Heal crate does become massively useful as well.
The two areas I could speed up on are starting with the Gems to the south (a load of Silos would help) and I had enough units after the first base to assault the 2nd base by luring units out by attacking Ore Trucks and then disabling the power from the South (ignoring the Airfields) and then going for the Con Yard.
Then the level is a case of keep power level - production structures - units & mop up
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