Command & Conquer: Red Alert 2nd Playthrough - Allies - Mission 14 And Ending

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Published on ● Video Link: https://www.youtube.com/watch?v=g-ij5_J4-6k



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Let's Play
Duration: 30:16
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Obviously this is a lot quicker than the first playthrough, by about 13 minutes in fact, yet still I know I could cut out a decent chunk.
The Tanya part of the level gets done at a higher speed on a higher resolution too, so that's good.
And I don't use the Chronosphere for the Cruisers.
The Cruisers I do build kind of go to waste anyway.
That Full Heal crate does become massively useful as well.
The two areas I could speed up on are starting with the Gems to the south (a load of Silos would help) and I had enough units after the first base to assault the 2nd base by luring units out by attacking Ore Trucks and then disabling the power from the South (ignoring the Airfields) and then going for the Con Yard.

Then the level is a case of keep power level - production structures - units & mop up




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Tags:
iCABALi
Command & Conquer
Red Alert
2nd Playthrough
Allies
Misison 14



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At this time, iCABALi has 945,507 views for Command & Conquer: Red Alert spread across 185 videos. The game makes up over 1 day of published video on his channel, roughly 1.77% of Command & Conquer: Red Alert content that iCABALi has uploaded to YouTube.