Command & Conquer: Red Alert 2nd Playthrough - Allies - Mission 9B

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Let's Play
Duration: 13:41
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These maps are pretty identical, but I'll still play A too.
The ore layout is somewhat better here, but the base and units are almost identical, you could argue the layout of A is slightly easier, as the extra Tesla Coil they have is from a position you won't attack from if destroying the base, meaning they'll go Low Power even quicker.

I save a few minutes by ignoring a Naval Force and well... using Tanks. A common theme is definitely developing here. I decide to wipe out all the structures before wrapping up, just because. All the units too, sans the Submarines (which were in position for my tanks to be honest).

I'm not entirely sure what I'll do for level 10 yet, I know by moving the MCV up north to begin with I can shave a couple of minutes off, but it's ultimately the same strategy I came up with 10 years ago.
BLOW UP THE TREES.

I might consider blowing up the base. Trying to get as much destroyed whilst leaving me with 30-35 Minutes on the clock to do the second part. I can't remember the exact trigger for the countdown though, so we'll see if that's viable.




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Tags:
iCABALi
Command & Conquer
Red Alert
2nd playthrough
Allies
Mission 9B



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Command & Conquer: Red Alert Statistics For iCABALi

At this time, iCABALi has 945,507 views for Command & Conquer: Red Alert spread across 185 videos. The game makes up over 1 day of published video on his channel, roughly 1.77% of Command & Conquer: Red Alert content that iCABALi has uploaded to YouTube.