COMMAND & CONQUER: RED ALERT 3 | Allies Campaign Part 4/9 - GIBRALTAR (Co-op Playthrough)

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Command & Conquer: Red Alert 3 is a real-time strategy video game developed by EA Los Angeles and published by Electronic Arts.

GAMEPLAY
Red Alert 3 retains the core real-time strategy mechanics of the Command & Conquer series. Warring factions harvest resources using vulnerable collectors and use those resources to construct military bases and forces on-site. Structures form a shallow but wide tech tree with a variety of units and elusive superweapons. Weapon types are specialized to the point where a rifleman can withstand direct hits from an anti-tank cannon. Red Alert 3's major refinements are the addition of the Empire of the Rising Sun to the factions of the sub-series, a co-operative campaign, and expanded naval warfare.

The single-player campaign is fully co-operative. Each mission is played alongside an ally. These can be played online, with another player. Offline it is one of several computer-controlled characters. Teams share income and generally start with the same forces. Computerized characters can be given simple commands, such as an order to take a specific position or to strike a specific target. The campaign has nine missions for each side. Each side's plotlines are mutually exclusive.

PLOT
As the Soviet Union faces defeat at the hands of the Allied Nations, Soviet General Nikolai Krukov and Colonel Anatoly Cherdenko use a time machine beneath the Kremlin to travel back to Brussels in the year 1927 at the Solvay International Physics Conference and eliminate Albert Einstein, thus changing the future.[15] Returning to the present, they discover that Cherdenko is the Premier of the Soviet Union, much to General Krukov's chagrin; the Soviets are on the brink of conquering Europe, when the Empire of the Rising Sun, in Japan, declares war on both the Soviet Union and the Allies with a desire for complete world domination, something they perceive as their divine destiny. Due to the elimination of Einstein, nuclear weapons have not been invented and the Soviet Union is unable to stop the invasion. This begins the War of Three Powers, a three-way war between the Soviet Union, the Allies and the Empire.

THE ALLIES
In the Allied campaign, the player takes on the role of an Allied commander, who must first repel a Soviet invasion of Great Britain. Later, the Allies launch operations on the European continent, retaking Cannes and saving Allied leaders there, followed by destroying the Soviet HQ in Heidelberg, Germany. The campaign, however, leaves both sides vulnerable to the Empire of the Rising Sun, who make their move by sending a floating fortress to blockade the Allies and the Soviets from entering the North Atlantic.

This prompts a joint attempt between the Allies and the Soviets to repel the Japanese, retaking a naval base in Gibraltar and destroying the Imperial fortress in the North Sea. U.S. President Ackerman, who did not approve of such a coalition, goes rogue, and attempts to destroy Moscow with a laser superweapon in Mount Rushmore. The Allied commander defeats Ackerman's forces and kills the president himself when he attempts to escape.

With the alliance secured, the coalition plans a joint attack on Tokyo to wipe out the entire Imperial Japanese military leadership with one stroke. This critical battle gets complicated when the Soviet forces fail to show up, leaving the Allied forces to fend for themselves. Despite the overwhelming odds, the commander succeeds again, wiping out the Empire's forces and vital structures required to maintain their war effort.

After the battle of Tokyo, Dr. Zelinsky defects to the Allies and informs them of the time machine he created and what the Soviets did; he also warns them of Cherdenko's secret gathering of force in Havana, Cuba, prompting the Allies to investigate further. Discovering that the Soviets have constructed secret Kirov Hangars beneath sporting arenas, the Allied commander eradicates the Soviet forces in Cuba, preventing specially modified Kirovs from leaving Cuba's airspace.

Following this, the commander and his forces are teleported to Leningrad, and ordered to bring the Soviet leaders hiding in the Peter and Paul Fortress to justice. Cherdenko and his General attempt to escape to the Moon but are captured and placed in a Cryo-prison for life. The Vice President of the United States accepts power as the new American President in a public speech informing of Ackerman's treachery and saying that he was only trying to "protect us" and thanks the Allied Commander for his heroic deeds.

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