Command & Conquer: Tiberian Dawn 2nd Playthrough - Nod 13C - 'Remove GDI Bases'

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Similar to B, I found income a problem - though this time because of a lack of it, rather than the speed of it.


One good thing you get here is the Commando, and you can Chinook the northern base.
I wasted a decent amount of money trying to get the Construction Yard here, and it probably costed me a few minutes or so of time ultimately - that and not knowing the NE most village is actually needed to be destroyed to win the level (as well as all other GDI forces).

I was worried about the rebuild given the 3 Construction Yards, but it didn't really come. The two northern most AGTs don't get replaced, and the two southern most don't get replaced either (the rest do, eventually) - though I didn't know whilst playing.

The SW Construction Yard and War Factory are almost the definitve target here if you captured the northern base and expanded at the SE construction Yard.

The units will be crowded around the expansion by the SW river, as they attempt to attack your most NW structure/unit.




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iCABALi
Command & Conquer
Tiberian Dawn
Nod



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