Command & Conquer: Tiberian Dawn 2nd Playthrough - Nod 13B - 'Remove GDI Bases'
Just about the hardest of the three levels, I would say.
Primarily because of limited access to Tiberium, and how far the northern patches are.
It also doesn't help that the units targetting your NW most unit/building plow through the starting location of your southern base.
It may be wise to Sandbag over to the NW corner and place a SAM by the fields, so the units crowd by the NW side of the southern portion of the map.
Recon Bikes seemed to be a good shout for taking out the western Construction Yard, with the Nuke dealing with the eastern one.
The four power plants are another reasonable choice to nuke - though I chose this as an invasion point later.
Artillery or Flame Tanks help with Guard towers, and are preferred to Recon Bikes, though Recon Bikes massed are always deadly.
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