Command & Conquer: Tiberian Dawn 2nd Playthrough - Nod 13A - 'Remove GDI Bases'

Command & Conquer: Tiberian Dawn 2nd Playthrough - Nod 13A - 'Remove GDI Bases'

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Published on ● Video Link: https://www.youtube.com/watch?v=LIM4bx2fFk4



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Duration: 20:37
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I didn't actually play that poorly in the original playthrough, I don't think I used Sandbags for it.
Though I was still a few minutes quicker (and could easily a few more minutes taken off from Engineering more).
Production by the GDI is triggered by crossing the threshold by the Chinooks, so you have a bit of time to set up. Use a similar tactic as level 7C to distract the Gunboats.

When across the river you'll find plenty of Tiberium to build up forces. I go for a mixed approach of Obelisk chaining (with Silos at least) the west base to unit/engineering as well.
Because of the proximity of the west base to my outpost here, it made sense to take it out like this, and Nuke the east Construction Yard.


This just leaves a mop up job.
Definitely the easiest of the three levels.




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iCABALi
Command & Conquer
Tiberian Dawn
Nod



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