Command & Conquer: Tiberian Dawn Remastered - GDI Campaign - Longplay - No Commentary
Remaster release date: June 5, 2020
Developer: Petroglyph Games
Platforms: Microsoft Windows
Original
Release date: 1995
Developer: Westwood Studios
Platforms: DOS, Sega Saturn, PlayStation, Mac OS, Microsoft Windows, Nintendo 64
Plot:
Command & Conquer is set in an alternate history, and begins with a meteor crashing near the river Tiber in Italy in 1995. The meteorite brings with it an alien substance that scientists call Tiberium, named after its impact site, which can absorb and crystallize precious metals from the surrounding soil, but also terraform its surroundings and produce extremely toxic gases and radiation that is fatal to humans and animals. An ancient, cultic society called the Brotherhood of Nod, who claims to have foreseen the potentials of this new substance through their self-proclaimed messianic figure known only as Kane, invests in the development of technology to harvest and refine Tiberium crystals, far ahead of the global scientific community's own research, and use the resources it gathers to accumulate a rapidly growing army of followers worldwide.
By the beginning of the game, Tiberium has spread across the planet, with Nod forces gaining control of nearly half of the rapidly growing substance through footholds in some of the poorest nations. This wealth has enabled Nod forces to conduct increasingly ambitious terrorist attacks in wealthy countries. The Global Defense Initiative, initially formed by the United Nations as a multinational peacekeeping force in the aftermath of an alternate version of World War II, has since been repurposed as a global anti-terrorist organization, and makes its new goal the elimination of Nod across the globe. The conflict between the two sides eventually culminates in a world-wide war between GDI and Nod, with the Nod campaign taking place in Africa and the GDI campaign being set in Europe. In the GDI campaign, the player character is confirmed to be commander James Solomon (which was revealed in its sequel) although the player's character in the Nod campaign remained unknown and thus simply referred to as "Nod Commander."
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