Committed max difficulty vanilla start : Rimworld : The 25
First episode of this series, I figure a max difficulty committed start ensure it will not be to much of a time commitment. So far so good but the only dangerous threat so far was a naked emo with a knife.
"The25" rules
Whatever difficulty you are comfortable with or maybe a little more.
Commitement mode, map seed "The25"
No mods that change game balance.
Cant re-roll starting pawns but you can choose any of the available 8.
Pick any location to settle you like, you cannot ever run from this tile.
Recruit pawns until you have hit a total of 25, dead pawns count towards the total, you cannot recruit more than 25.
Once you hit 25 not before, start the mission to get off the planet, reactor, escape ship, royal mission.
You get one points for every pawn you get off the planet alive and one point for every season under 25 it takes you to get off the planet.
You get -1 point for every season over 25 it takes you to get off the planet, the first season is season 0. It only becomes a new season when the date of the 6th hits, so you can be 10 seasons and 14 days in and that still counts as 10 seasons.
Mods:
Replace Stuff
Numbers
RimHUD
Dubs Mint Minimap
Camera+
Color Coded Mood bar
Defensive Positions
Allow Tool
Show Draftees Weapon
Achtung!
RPG Style Inventory
Dubs Mint Menus
Quick Stockpile Creation
Simple Search Bar
FSF Complex Jobs
Other Videos By Francis John
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