Commodore Amiga -=Grind=- Dev Arena v0.5

Subscribers:
7,820
Published on ● Video Link: https://www.youtube.com/watch?v=YWr-en8oDGk



Duration: 0:00
3,390 views
177


🎬 Saberman&⌨ IndieRetroNews.com present: Grind

💻 Author/credits:
Game design, gfx, sfx, map design : John Tsakiris
Original engine code: Krzysztof Kluczek (KK/Altair)
Additional engine code : Temisu, Remz
Additional logic code : Remz, Temisu, BSzili, John Tsakiris
Music : Christoffer Magdalus, John Tsakiris
ST Music : DMA-SC
Additional GFX : Dennis Ramberg

Welcome to Dev Arena! This is the brand new version of the previously named 'TestArena' map. Originally made for testing new enemies, items, systems etc. as well as a showcase of all the new features added into the game. Lately I decided to give this map a little more love and care, with a fresh coat of visual paint and polish, making it a far more interesting playground for players to experiment and explore!

As was the case with the previous version it is strongly recommended to only try it on a1200+Fast Ram (or above) setups. The map was originally created as a stress test of the engine, with no constrains on the geometry complexity and number of active or visible objects on screen (you can release to the arena up to 80 enemies at once!).

Worth noting is that this map might (eventually) find its way into the game as a secret level (with some drastic changes and optimizations, so it can be playable on a500 as well). Parts of it might also find their way to the main game, spread throughout (f.e. Easter eggs, or specific rooms).

Featuring:
A massive expansion in regards to things you can interact with, showcasing the recent in-game messages feature.
A complete overhaul of the starting area with new rooms and locations.
A big overhaul of the 'Arena' area with new textures, decoration and architecture.
An overhaul of the switches that spawn enemies within the Arena.
Inclusion of the new 'Fallen' and 'Undertaker' enemies that can now be unleashed into the Arena as well.
Various tweaks and changes to other areas.
New, cool secret rooms to find.

Amiga - ADF version:
Minimum: any PAL or NTSC a500 with 512k CHIP and 1mb OTHER ram
Recommended: a1200 + fast ram

Amiga - HD version:
Minimum: any PAL or NTSC a500 with 1.5mb free RAM (512 free chip) + Hard Drive
Recommended: a1200 + fast ram + Hard Drive

📚 Source:https://www.patreon.com/Grind_Amiga https://pixelglass.org/#grindd
💾 Download:https://www.patreon.com/Grind_Amiga https://pixelglass.org/#grindd

💰 If you want to support the channel, please consider PayPal:https://www.paypal.com/paypalme/SabermanYT. or Super Thanks under every video.
💗 Thank you to all sympathizers of the channel - your support means a lot for me. Everybody who has supported me financially will be mentioned in the description below. 
*****
Supporters: Dariusz O., Tomasz M., Volker T., LiqMatrix🥇, Dawid P., maciejza, Mariano D., Marcin L.🥈, Salmax🥇, Jerzy W., Chris S., BOBR.games, MoSoft, Daniel W., Joshua M.,
Gregor S., Paolo D., Jürgen B., Daniel W., Tigerskunk, Haplo, Stefan M., Christopher S., Tan K., Rafał D., Daniel W., Amaweks, retronics.eu, Mutation Software, Daniel I.
Huge thanks for your support: LiqMatrix😍 🏆
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#Saberman #IndieRetroNews #amiga500 #amiga1200 #amiga #commodore #commodoreamiga #amigagaming







Other Statistics

Speedball 2: Brutal Deluxe Statistics For Saberman RetroNews

There are 44,375 views in 44 videos for Speedball 2: Brutal Deluxe. Speedball 2: Brutal Deluxe has approximately 4 hours of watchable video on his channel, less than 0.87% of the total video content that Saberman RetroNews has uploaded to YouTube.