Comparing Game Mechanics White Knuckle vs My Game Jam Game #godot #gaming #whiteknuckle
No.2 the best part about this video is because both games are really similar we can really compare them to the fine details and the mechanics. You can see in both games if you press at a non grabbable area nothing happens but if I press and drag over to a point where I can grab in white knuckle you can grab in my game you can't and you would think that this small different makes the game so easy, but it doesn't that makes the game fun cause now I focus and get dopamine from aiming alone, not aiming and timing my click. Again, this really relates back to my challenge when lose principle from that past video, but I don't want you to watch it. I'll just give you the quick summary once again. In a sense what White Knuckle does is it creates a challenge from you trying to aim the mouse properly and you win if you can aim properly and you lose if you don't aim properly my game you win if you aim properly and tying your click, that's pretty hard and also in both games you have to plan the path that you're gonna go up or around which is another challenge win lose in itself because my game has three different challenges in there, it's a lot harder whereas White Knuckle has two different challenges all you have to do is plan your path and you have to aim the mouse and the hands that's a lot easier and it's not a lot easier but has less cognitive load in a sense.