Complex Doom: ClusterF**k - Chaos Lite - Patch 1.1
After collecting feedback over the last few weeks (and will still be) i made some changes to certain monsters based on what i felt like what needed to be changed.
Link (Current v1.1.8)
https://allfearthesentinel.net/zandronum/download.php?file=chaoslite-cfv1.1.8.pk3
Requires ClusterF**k v3
Changelog:
-Changed most of Chaos Lite Monster's attack odds to increase aggressiveness
-Changed some DamageTypes to add certain attack immunity to certain enemy types
-Withered Knight's pain chance reduced by half
-Withered Knight's speed increased again to 18 (from 15)
-Withered Knight's axe speeds are slightly increased by at least 2 each
-Withered Knight's melee range doubled, attack increased slightly
-Withered Knight's Health slightly increased to 700 (from 600)
-Withered Knight is now considered as a "Revenant" class instead of a "Knight" class to prevent some infighting between "Skeletons"
-Withered Knight's Red Axe curved arc changed to make it better at turning
-Legendary Succubus' speed slightly increased to 28 (from 25)
-Changed Legendary Succubus' chase option odds to reduce passiveness and pointless teleporting except on pain state
-Removed Legendary Succubus' Ground Dodge state to try increase aggressiveness
-Lowered Legendary Succubus' pain chance slightly
-Lowered the "Casting" times on most of the Legendary Succubus' attacks
-Changed the projectile type on the Legendary Succubus' Plant Shot spread attack
-Increased the Legendary Lightning damage values as they werent as high as i thought they were
-Shadow Legendary Succubus' speed increased to 26 (from 20)
-Reduced Shadow Legendary Succubus' ranged revive odds
-Altered the Missile States on the Succubi to have better combos
-PoisonIvy Succubus attacks changed, now includes 2 sets of leaf attacks
-Spirit Imp has added effects to increase visibility if its alive
-Spirit Imp changed attacks by adding a Spirit Flame
-Spirit Imp attack casting time reduced
-Spirit Imp drops reduced due to odds still being too high
-Spirit Imp missing sounds re-added
-Gave the satyrs a custom lunge that deals slightly more damage
-Shadow Satyr added a short 1-2 ball throw attack
-Blue Catharsi takes only half damage from explosions
-HellFire Lord's Attack odds changed to reduce floor attack spam
-Infection Fiend's speed increased to 20 (was 13)
-Infection Fiend's lunge damage increased (including poison)
-Increased Shadow Orin's Spawn rate slightly
-Red Souls should no longer take damage from Shadow Orin's closeness retaliation attack (aka the purple lightning)
-Added Frozen Baka Cirno
-Added Winterstorm Iku
Mapset:
No Rest For The Living
music:
'Tune In' by RW Smith
'Stealer' by Density & Time
'Ghost Chase Thriller' by Sir Cubworth
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