Composing Music for In Game Islands, Subterranean Areas and Beyond #GDoCExpo 2020

Subscribers:
2,690
Published on ● Video Link: https://www.youtube.com/watch?v=D1b4LJjHd-8



Duration: 19:59
94 views
17


Approaching a three million player base 2D Pixel Art style game and going against the musical status quo. Honing in to compose something that is completely unique and incomparable to any other video game soundtracks that has existed before. This talk will be a deep dive into how Aground’s musical style was drafted, conceived and polished.


Chase Bethea is a freelance Video Game Composer/Technical Sound Designer with nine years professional experience. In his career he has shipped 18 games — a few in which earned a Noteworthy on Destructoid and a nomination for Artists of the Year – Independent Composer by VGMO in the entire industry. Chase continues to compose and produce a diverse collection of music that are a fusion of texture and complexity that allows a player to become immersed in the experience.



Subscribe to the GDoCExpo newsletter: http://bit.ly/gdocesubscribe​


​Visit the GDoCExpo website: https://www.gamedevsofcolorexpo.com/
Like GDoCExpo on Facebook: https://www.facebook.com/GDoCExpo
​Follow GDoCExpo on Twitter: http://twitter.com/GDoCExpo







Tags:
gdocExpo
game development