Concrete Play: Spring-Bounded Simulations
Channel:
Subscribers:
16,700
Published on ● Video Link: https://www.youtube.com/watch?v=dxlC-fE9soU
Put in some spring-bounded constraints to make your base-building and ship-building games more interesting.
Other Videos By Craig Perko
2017-10-29 | Terrain and Noise Fields: Intermediate |
2017-10-27 | Pixel Art Level Design |
2017-10-06 | GPU Instancing Tutorial (No, Seriously, This Is Easy) |
2017-09-06 | Using UnityEvents |
2017-09-04 | Life Is Strange: Before the Storm Chapter 1 Analysis |
2017-08-16 | NieR: Automata: Story Structure and Themes |
2017-06-27 | Space Ship Design Talk |
2017-06-23 | Unity Animations: How Do They Work? |
2017-05-28 | Physics Bug: Solved! |
2017-05-23 | Physics Engine: Calculating Stress on Modular Objects |
2017-05-20 | Concrete Play: Spring-Bounded Simulations |
2017-05-16 | Concrete Play: Vignettes |
2017-05-08 | Level Design Featuring Prey! |
2017-05-03 | Unity Best Practices: Modular Monobehaviours |
2017-04-17 | Concrete Play: Framing Devices |
2017-04-15 | Pacing and Focus, starring StarFighter R&D |
2017-03-19 | Level Design: Hinting in NieR |
2017-03-18 | Level Design: Modular Levels in Nier |
2017-03-12 | Blender Tut: Baking Down A Mesh |
2017-03-03 | Program Your Game: Control Stacks |
2017-02-27 | Galactic Line: Release A10! |
Tags:
game design
base building
shipbuilding
gameplay