Core Dump: Day 2 - Part 2

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Published on ● Video Link: https://www.youtube.com/watch?v=55_yHLY8FgE



Duration: 2:00:50
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20


0:00:00 What strategies do we use to approach debugging and profiling issues?

Jonathan Garrett (Lead Engine Programmer - Insomniac Games)
Tony Arciuolo (Senior Engine Programmer - Insomniac Games)
Elan Ruskin (Senior Engine Programmer - Insomniac Games)
Jonathan Adamczewski (Senior Engine Programmer - Insomniac Games)
Tony Albrecht (Senior Engineer, Riot Games)

0:33:59 The line between procedurally generated and art-guided procedures and making development VR work.

Ron Pieket (Senior Engine Programmer - Insomniac Games)
Kalin (funktronic labs)

0:59:38 How do we manage iteration time (including for programmers)?

Jonathan Garrett (Lead Engine Programmer - Insomniac Games)
Andreas Fredriksson (Lead Engine Programmer - Insomniac Games)
Eric Li (Harmonix, Engine Programmer - Insomniac Games)
Danielle Cerniglia (1st Playable Productions, Senior Programmer)

1:34:00 Rendering, managing shader complexity and programmer bottlenecks vs art flexibility.

Tony Arciuolo (Senior Engine Programmer - Insomniac Games)
Matt Pettineo (Lead engine programmer, Ready At Dawn Studios)

All Day 1: https://www.youtube.com/playlist?list=PLOm9SeAVU7idAZVnZUBT90Yj7AeLk0e2X
All Day 2: https://www.youtube.com/playlist?list=PLOm9SeAVU7icJGxSUjK864Ls_fTaFwHqI