Core Dump: Day 2 - Part 3
0:00:00 How do we approach VR?
Abdul Bezrati (Senior Engine Programmer - Insomniac Games)
Bob Sprentall (Engine Programmer - Insomniac Games)
David Neubelt (Lead Programmer, Ready At Dawn Studios)
0:30:11 Build systems.
Bob Sprentall (Engine Programmer - Insomniac Games)
Garret Foster (Tech Director, Ready At Dawn Studios)
Chris Butcher (Tools Engineer, Bungie)
1:00:30 What internal tools have we needed to develop to solve engine or tools related issues?
Jonathan Garrett (Lead Engine Programmer - Insomniac Games)
Andreas Fredriksson (Lead Engine Programmer - Insomniac Games)
Bob Sprentall (Engine Programmer - Insomniac Games)
Jim Hill (Software Engineer, Dreamworks Animation)
All Day 1: https://www.youtube.com/playlist?list=PLOm9SeAVU7idAZVnZUBT90Yj7AeLk0e2X
All Day 2: https://www.youtube.com/playlist?list=PLOm9SeAVU7icJGxSUjK864Ls_fTaFwHqI