[Corrected] CROB Breakout: Escape From the Oven 5.418B Strategy Analysis by C.T. CROB & PG3D (me).
Full video of the run: https://youtu.be/nqO_aYkOyGg?si=Hk96_iax8clyKZkN
Conclusion (analysis that are made by me):
1st runner = miss 3 blast + don't last breath jump before flask works + when flask work, enter bonustime late in order to make flask award all score before bonustime
-quit early to make 2nd runner get bonustime
2nd runner = run normally and last breath jump longest
3rd runner = collect 2 boosts as shown in the video fastest to reduce the distance from the run that collect the first boost in that series fastest and collect 2nd boost slowest, controlling him to end as shown in the video.
4th runner = run normally and quit to reduce distance
5th runner = run normally and last breath jump longest
6th runner = collect boost in the second skill of the run as shown in video + go in bonustime early (make skill happen late, arrange the magnet of skill to be in correct position to collect most jellies. Delayed the skill but not in the extent that it gets delayed too much that makes it able to use magnet to attract all jellies and make the 6th runner get bonustime.) + collect the first and second boost in series in delay (all tricks for 6th runner is done to control the ending distance.)
7th runner = delay bonustime (to make the 2nd skill activate early and make it able to use magnet to collect that potion) + use all boots while trying to last breath jump longest
*distance control from 3rd runner till 6th runner is done to control the distance to make the 2nd skill activation of 7th runner be in a perfect position that it activates and able to get the potion.
*the reason for missing bonustime that comes right before cookie die for the 6th runner is to control the distance so that 7th runner can do the 2nd skill in a position that she can collect the potion, as shown in the video. 1 potion to make all skills of 7th runner activate and make the starting distance for 8th to 10th runner be far and proper is better than 1 special bonustime in efto that has only rainbow bear and giant star jelly that gives only few score, 13-20M points in that bonustime, I guess, but less amount of skill activation for 7th runner and worsen starting distance for 8th to 10th runner that may reduce their amount of skill activation by 1 and make the score for 7th to 10th runner significantly reduced.
8th to 10th runner = run normally and last breath jump longest
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