Cortex is Back! - Crash Bandicoot 4: The Wrath of Cortex (Part 1: Levels 1 to 5) [PS2, 2001]

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Today we start Crash Bandicoot: The Wrath of Cortex! Apparently the fourth Crash Bandicoot game, Coco develops some weird VR stuff to help Crash get some crystals.

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About Game: https://en.wikipedia.org/wiki/Crash_Bandicoot:_The_Wrath_of_Cortex

Crash Bandicoot: The Wrath of Cortex is a platform game developed by Traveller's Tales and published by Universal Interactive Studios for PlayStation 2, Xbox, and GameCube, with Eurocom developing the port for the last console.

The game is the fourth main installment and sixth overall in the Crash Bandicoot video game series. It is the first of the entire series to not be released exclusively for a PlayStation console. The story centers on the appearance of Crunch Bandicoot, a genetically advanced bandicoot created by the main antagonist of the series, Doctor Neo Cortex, who is aided by a group of destructive masks known as the Elementals. Crash Bandicoot and his sister Coco must travel the world and gather special Crystals that will return the Elementals to a hibernated state, and defeat Crunch.

Critical reception of the game was mixed, with many reviewers opining that the game recycled elements from its PlayStation predecessors with minimal innovation. The PlayStation 2 edition sold 1.56 million copies in North America, and the game qualified for various best-seller ranges, including the Platinum Range for PlayStation 2, Xbox Classics, and Player's Choice on GameCube. It was released as a launch title for the Xbox Originals line of downloadable original-Xbox games for the Xbox 360's Live Marketplace service in December 2007.

Crash Bandicoot: The Wrath of Cortex is a platform game in which the player controls Crash and Coco Bandicoot, who must gather 25 Crystals and defeat the main antagonists of the story: Doctor Neo Cortex, his new superweapon Crunch Bandicoot and Crunch's power sources, the renegade Elementals. Much of the game takes place in a "Virtual Reality (VR) Hub System" created by Coco to help Crash gather the Crystals. The VR Hub System is split up into five "VR Hubs"; initially, only the first VR Hub is available. Each VR Hub has five teleportation portals to different levels.[4] The goal in each level is to find and obtain the Crystal hidden in the area. In some levels, the Crystal will be located at the end of a level or must be earned by completing a specific challenge.[5] Most levels contain a "Bonus Platform" that leads to a special bonus area, where the player must navigate through a maze and collect everything in sight. Once a bonus area is completed, it cannot be played again unless the level is replayed.[6] After completing all five levels in a VR Hub, a sixth teleportation portal to a boss fight with Crunch will appear. By defeating the boss, the next VR Hub will become available for play.[4] When all 25 Crystals are collected and Doctor Cortex and Crunch are defeated, the game is won.[6] =========================

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