Cosmic Chasm, 1983 GCE/Cinematronics
Pretty bad color vector game-- though admittedly very rare occurrence where the original game is a home console game followed by the arcade release! (I stupidly mentioned that I couldn't think of another-- (cough) most Nintendo VS games (cough)) The original is a game for the cool black and white vector system, the VECTREX (which came with color overlays for its games). This arcade version is very dull and consists of rooms in a space station. Each room you enter has enemy particles of some sort entering and attacking you. Blast them all and shrink the expanding core in the room by shooting it repeatedly (makes me think of the core in the old game REACTOR), then blast a door repeatedly to exit. You will see via a map where the central power core is, and when you reach it you must blast it and its star things that protect it (the core is just a bunch of colorful vector sticks). Then hightail it out the way you came, which hopefully has no enemies left and fairly small cores (you are given insanely little time to escape to where you started the mission-- your controls must be arcade-perfect!!). As you escape the station blows to bits completely and you get a bonus increasing by 1,000 for each station destroyed. The enemies are the exact same in each room making this game a very dull experience up until you blast the core and try to escape! Each mission is named in Greek alphabetic letters, and once Omega is beaten there are no more letter names but you simply play another mission. Yawn.. the Vectrex version is similar but you have a button that disables the doors; you don't blast them. The space station map is more difficult to read and there are more rooms. Maybe someday I'll do a Vectrex review of the game, if I can ever get used to it. The arcade version.. I'm quite done with it (though the cabinet is interesting; looks like it was a Dragon's Lair conversion, or maybe the other way around).
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