Counter strike doom: Martian offensive (2021 update)

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Published on ● Video Link: https://www.youtube.com/watch?v=V0BG0Fm-mII



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Link: https://www.moddb.com/mods/counter-strike-doom-martian-offensive-2017/downloads

After almost 2 years of hiatus, csdmo is getting a new update.
Featuring a new campaign with some maps based on cs 1.6 and bunch of bugfixes, one of them being an important flashbang bugfix, so monsters no longer breaks their stun state when getting shot.

These maps are also playable on deathmatch, so feel free to play with your friends, either coop or deathmatch.

And added 2 new multiplayer mutators: Taser/awp instagib and knife/grenade spawn for extra multiplayer frenzy.

Worked on this update while under quarantine. This might possibly be the final update, based on upcoming feedback for this patch.
I had some stuff planned years ago, but a broken hard drive cancelled what originally was going to be update 5.

There's a small, tiny possibility that update 5 might happen, but at this rate, i would rather focus on working on current projects, than trying to recreate the thing i've lost 2 years ago.



Changelog:
PC Version only:
Added two game modifiers for zandronum multiplayer: Tazer/AWP Instagib spawn and Knife/Grenade spawn.
Blood no longer respawns while underwater.
Some hanging decorations are no longer solid.
Improved "weapon memory" mechanics, now you can switch between last used weapons too.
Greatly increased efficiency of the Flashbang. Now if you shot a blinded monster it no longer becomes active until flashbang effect wears off.
Weapons no longer uses a custom animated bob. Custom doom bob is now allowed.
Partially fixed resurrecting bug while on Rip and tear mode.
Decreased weapons/ammo drops rate on enemies.
M249 now gives you 30 ammo instead of 100.
Negev now gives you 50 ammo instead of 150.
Chances of obtaining weapon/ammo from certain monsters decreased.
Tweaked torches effects.
Fixed some issues with few monster replacements colliding with each other and messing up flashbang behaviour.
Switched knife/taser order on slot 1. (Now knife should always switch first)
Molotov and Incendiary grenade now bounces off walls once.
Molotov and incendiary damage now forces radius damage to boss monsters.
Increased he grenade and flashbang amount from 5 to 10.
Now he grenade and taser can be filled with backpack (+1 each)
Added the C4. Optimal use against the Icon of sin, when run out of grenades.
Increased angle and height of grenade throwing.
Buffed ssg08 and awp against monsters (2x and 3x damage)
Added movebob and gl lightamp settings inside mod options menu.
Several wads deleted from inside the main pk3.
Increased volume of all distant weapon sounds. (0.25 to 0.3)







Tags:
Doom
alphaent
csdmo
mappack
singleplayer
multiplayer
counter strike
doom
martian offensive
counter strike doom
weapons
rip
global offensive
csgo
gzdoom
zandronum



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