Counter-Strike: Zombie Escape Mod - ze_DOOM_LVL1 on MLFEscape
Counter-Strike 1.6: ze_DOOM_lvl1 WIN (1080p - 60FPS)
● Server IP: 193.104.68.58:27038 (MLFEscape)
● Playlist: https://www.youtube.com/playlist?list=PLrRiUAy88fMKXZ_ZagVxXvbBZNClZ5W6m
● Download link: http://www.mediafire.com/file/jmrc8gpxadv3246/ze+doom+lvl+1+DG.rar (Unverified source!)
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* Video segments *
First round: 00:05
Second round:
Final round (Win):
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* Map Info *
Creator(s) of the map: Daniel
Another port from CS:GO to CS1.6 which is freakin amazing. It's crazy to see these maps slowly making their appearance in such an old iteration of the game. It's a good choice, however, because ze_DOOM is a great map in GO and has a very limited scope in details due to the nature and origin of the theme, making it a good target for porting.
It is the first 1.6 map where you can actually kill enemies other than the zombie players themselves, like the monsters that are found in the original DOOM. Of course, with the engine limitations, it's not possible (yet!) to make them move.
A great 1.6 map that truly feels optimised for 1.6 ZE gameplay: It's tense, detailed, lengthy and fun! Definitly a recommendation.
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GAMEPLAY MODE: Zombie Escape
Zombie Escape is a Source Mod that runs in CS, CS:S and CS:GO. The goal is to escape as a team (CT's) from the infected (T) that get randomly chosen each round. During the escaping attempt, random and fixed events may happen that reward special items to aid in pushing back the zombies. If the team succeeds in surviving, they win and the zombies are slayed.
If the opposite is true, all humans will become infected and all hope is lost! Make sure to bring good teamwork to the table as you'll need it to overcome some of the harder challenges such as boss battles and giant zombie hordes.
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My Computer:
- Operating System: Windows 7 Home Premium 64-bit SP1
- CPU: Intel Core i7 860 @ 2.80GHz Lynnfield 45nm Technology
- RAM: 8,00GB Dual-Channel DDR3 @ 666MHz (9-9-9-24)
- Motherboard: Gigabyte Technology Co., Ltd. P55A-UD3 (Socket 1156)
- Graphics: 1024MB ATI AMD Radeon HD 5800 Series (ATI)
- Monitors: Philips FTV (1920x1080@60Hz) + SMB2230H (1920x1080@60Hz)
- Hard Drives
* 931GB SAMSUNG HD103SJ (SATA)
* 1863GB Western Digital WDC WD20EARS-00MVWB0 (SATA)
* 931GB SAMSUNG HD103SJ (SATA)
* 2794GB Western Digital WDC WD30EFRX-68EUZN0 (SATA)
- Optical Drives
* PSDI 5Q7SXAVG9 SCSI CdRom Device
* HL-DT-ST BDDVDRW GBC-H20N ATA Device
- Audio: ASUS Xonar D2 Audio Device
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TAGS:
ze doom
ze_doom
ze_doom_lvl1
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MUSIC NOTICE:
The (possible) music available in the video is not my property and has been provided by the level designer of the recorded map. For any legal issues, contact the level designer in question.
The starting sound effect (new with this series) is recorded and designed entirely by myself. Copyright by GamingReviews and cannot be used anywhere else without permission. Ending song is MAY - Terminus by Argofox and is used with permission (https://youtu.be/_N6Gqr9S8ek).
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