
Crash Bandicoot 4 Blind Run (17) - N4tural Sp4ce Slip Ups
The next level we're tackling is Crash Landed, and if the length of the video is any indicator, you know this one isn't going to go all that swimmingly. Honestly, this is the point of the game where I started becoming more agitated over how difficult things were getting, to the point that I didn't even complete the bonus in this level because... I simply don't know how to do it. Everything about this level is hard - the extra slippery physics on the purple goop, the enemy placements, the Nitro placements, the riding sections, (yes, sections, as in more than one,) and the abundant use of gravity changing made this one of the most challenging stages yet. I get it, we're closing in on the end of the game so of course things will get harder, but I really do feel like they're going a little overboard with it starting in this world. And of course, the more difficult I am seeing the game become, the more I question the plausibility of the eventual no damage run of the game, but that's for another time...
Oh yeah, we have the N. Tropy boss in this part, too, but that went byb considerably faster than the level did so...it happened.
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