Crash Bandicoot Prototype, Part 29: Fumbling In The Dark

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Castle Machinery doesn't exist in this game, so we have no choice but to skip it.

We have the same differences here as in Lights Out. There are no swinging axes, and since that somewhat tricky area behind the starting point doesn't exist, you'd think the level would be much easier. Well, it's not. Many of the jumps here are almost impossible, as you need to jump from the very edge of the platform to clear the gap. This resulted in over 50 deaths and needless to say, my anger level started rising. Thankfully, I eventually passed it. This level is also somewhat glitchy, as you can see when it freezes for a short time on two occasions.







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