Crash Bandicoot: Warped (17th July 1998 Prototype Build) Gameplay - Part 6 (FINALE)
Hello and welcome to the final part of the Crash Bandicoot 3's 17th July 1998 Prototype Build gameplay video!
In this part we will be covering the time trials for most of the levels featured in this prototype build, except the said mode is considered very primitive in this build.
Timestamps:
0:00 - Toad Village
1:57 - Under Pressure
3:53 - Orient Express
5:34 - Bone Yard / Dino Might!
7:56 - Makin' Waves / Aye Matey
9:48 - Gee Wiz
11:46 - Hang 'em High
13:38 - Midnight Run
15:20 - Deep Trouble
18:01 - High Time
20:05 - Double Header
22:07 - Sphynxinator / Tomb Too
24:08 - Bye Bye Blimps
25:59 - Tell No Tales
28:44 - Tomb Wader
General Differences in the Time Trial Mode between this prototype build and the final version of the game:
1) The time trial mode in this prototype build is very primitive when compared to the final version of the game, as the levels do not feature any time crates at all and all levels had the same placeholder time for the silver (sapphire), gold and platinum relics.
2) The time trial mode does not work in these levels: Hog Ride, Tomb Time, Dino Might!, Road Crash, Future Frenzy and Mad Bombers.
Basic Info About this Prototype Build:
The July 17th, 1998 prototype of Crash Bandicoot: Warped is a preview version of the game dated around three months before the final NTSC-U release version. It was released on 25th December 2023 through a fundraiser.
More information regarding this prototype build:
Hidden Palace: https://hiddenpalace.org/Crash_Bandicoot:_Warped_(Jul_17,_1998_prototype%29
The Cutting Room Floor: https://tcrf.net/Proto:Crash_Bandicoot:_Warped/July_17th,_1998_build
NOTES:
1) To run this prototype build you will need a memory card with a dongle to run the game. Also, the said memory card must be inserted into slot 1 in order to run the game properly.
2) The playthrough was played on the ePSXe 2.0.5 emulator with save-states at the first loading screen whenever entering the levels. Also, I do not own the rights for the Crash Bandicoot series, this video is made for entertainment purposes only.
3) For the fourth warp room's time trial I had recorded the video in this order: Bye Bye Blimps, Sphynxinator, Tell No Tales and Tomb Wader.
Special thanks to Doctor N_Tonio for providing the fixed prototype version of the game:
https://drive.google.com/file/d/1KQW21nRDNyZWPsEKEQT3-2H7zAjCBhrz/view
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Gameplay was played on the ePSXe emulator (version 2.0.5) and recorded with Microsoft Game DVR. The video was edited with Wondershare Filmora X.
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