Crash Bandicoot: Warped (17th July 1998 Prototype Build) Gameplay - Part 1
That's right, it is a Crash 3 gameplay again, except this time around we will be playing the 17th July 1998 prototype version of the game and in this video we will be covering the startup and the first warp room of the game.
Timestamps:
0:00 - Startup and Intro
0:45 - Toad Village
3:43 - Under Pressure
7:28 - Orient Express
9:29 - Bone Yard (referred as "Dino Might!" in this build)
13:13 - Makin' Waves (referred as "Aye Matey" in this build)
15:31 - Tiny Tiger (Boss Fight)
Basic Info About this Prototype Build:
The July 17th, 1998 prototype of Crash Bandicoot: Warped is a preview version of the game dated around three months before the final NTSC-U release version. It was released on 25th December 2023 through a fundraiser.
More information regarding this prototype build:
Hidden Palace: https://hiddenpalace.org/Crash_Bandicoot:_Warped_(Jul_17,_1998_prototype%29
The Cutting Room Floor: https://tcrf.net/Proto:Crash_Bandicoot:_Warped/July_17th,_1998_build
NOTES:
1) To run this prototype build you will need a memory card with a dongle to run the game. Also, the said memory card must be inserted into slot 1 in order to run the game properly.
2) The playthrough was played on the ePSXe 2.0.5 emulator with save-states at the first loading screen whenever entering the levels. Also, I do not own the rights for the Crash Bandicoot series, this video is made for entertainment purposes only.
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Gameplay was played on the ePSXe emulator (version 2.0.5) and recorded with Microsoft Game DVR. The video was edited with Wondershare Filmora X.
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