Crash Bandicoot: Warped (17th July 1998 Prototype Build) Gameplay - Part 5
Hello and welcome to back to my Crash Bandicoot 3's 17th July 1998 Prototype Build gameplay video!
In this part we will be covering the only level available in the fifth warp room in this build. Also, we will be revisiting some levels for some more explorations that we had missed earlier.
Timestamps:
0:00 - Mad Bombers
4:48 - Bone Yard Red Gem Path
7:38 - High Time Unused Yellow Gem Path (Not working in this build)
10:00 - Future Frenzy Unused Death Route
Basic Info About this Prototype Build:
The July 17th, 1998 prototype of Crash Bandicoot: Warped is a preview version of the game dated around three months before the final NTSC-U release version. It was released on 25th December 2023 through a fundraiser.
More information regarding this prototype build:
Hidden Palace: https://hiddenpalace.org/Crash_Bandicoot:_Warped_(Jul_17,_1998_prototype%29
The Cutting Room Floor: https://tcrf.net/Proto:Crash_Bandicoot:_Warped/July_17th,_1998_build
NOTES:
1) To run this prototype build you will need a memory card with a dongle to run the game. Also, the said memory card must be inserted into slot 1 in order to run the game properly.
2) The playthrough was played on the ePSXe 2.0.5 emulator with save-states at the first loading screen whenever entering the levels. Also, I do not own the rights for the Crash Bandicoot series, this video is made for entertainment purposes only.
3) I had to play the fixed prototype version of the game in order to access Future Frenzy's death route since it normally doesn't work in the un-modded version of the prototype.
4) The Yellow Gem Path for High Time is not working at all in this prototype version.
Special thanks to Doctor N_Tonio for providing the fixed prototype version of the game:
https://drive.google.com/file/d/1KQW21nRDNyZWPsEKEQT3-2H7zAjCBhrz/view
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Gameplay was played on the ePSXe emulator (version 2.0.5) and recorded with Microsoft Game DVR. The video was edited with Wondershare Filmora X.
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