Crash Bandicoot: Wrath of Cortex - No Damage Run - Medieval Madness
Time for another altasphere level, which happens to be the only level in this warp room with a dedicated gimmick to it. Yes, there are other vehicles in this warp room, but it's still mostly platforming and I like that. As for this level, we have a considerably sized level with a few alternate paths here and there, but doesn't really do much in terms of unique ideas. There are some new contraptions about halfway into the level, but it's otherwise the same sort of stuff we saw in Eskimo Roll, except now with a medieval theme. It's not even all that difficult either, as the out-takes (or lack thereof) will dictate. Probably the most noteworthy thing about this level is the change of music for the Xbox and Gamecube versions. It seems the PS2's unique music could not be replicated on the other systems, so they just got the Gauntlet's music again.
Other than that, this level is just a no frills romp in a ball and it's over before you know it.
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