CRASH BASH * Gameplay [PS1]

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Game:
Crash Bash (2000)
Category:
Walkthrough
Duration: 1:13:30
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Crash Bash is a 2000 party video game developed by Eurocom in association with Cerny Games and published by Sony Computer Entertainment for the PlayStation. It is the fifth installment in the Crash Bandicoot series and the first Crash Bandicoot game not to be developed by Naughty Dog (whose partnership with Universal Interactive ended). The game is the last in the series released for the PlayStation console and to be published by Sony, and the first in the party genre.

GAMEPLAY:
Crash Bash is a party video game featuring eight playable characters with differing powers and skills. The game's storyline involves a contest of good vs. evil held between the twin witch doctor spirits Aku Aku and Uka Uka. The gameplay consists of 28 different mini-games and three distinct modes of play: "Adventure", "Battle" and "Tournament". Crash Bash includes multiplayer compatibility for up to four human players with the use of the PlayStation Multitap.

In the Adventure mode, one or two human players must win all 28 mini-games and retrieve trophies, gems and crystals by accomplishing certain challenges presented for each mini-game. The mini-games are accessed from a series of "Warp Room" hub areas, with the first Warp Room consisting of four mini-games. A trophy is won by achieving victory in three rounds of any given mini-game, after which the player can return to the mini-game and receive a gem or crystal by winning one round under special conditions. When a minimum number of trophies, gems and crystals have been won, the Warp Room's "Boss Arena" becomes accessible, in which the player must defeat a boss character by depleting his health. Winning a Warp Room's Boss Arena will grant entry to the next Warp Room. When three of the game's four Boss Arenas have been won, mini-game challenges become available in which the player can win gold or platinum Relics by defeating advanced computer-controlled opponents. The Adventure mode is completed when all trophies, gems, crystals and relics have been won.

The Battle mode is a quick match within any mini-game that has previously been won in the Adventure mode. The mini-games within this mode can be played as a free-for-all or in teams. In the Tournament mode, players compete in four consecutive mini-games and accumulate points; the player with the most points wins the tournament. In both the Battle and Tournament modes, the number of rounds needed to win a mini-game can be adjusted between two and seven, and the skill level of computer-controlled opponents can be adjusted between "easy", "medium" and "hard".

Plot
The Adventure campaign features a frame story centering on Aku Aku and Uka Uka, who seek to resolve their feud via a contest between teams who battle in their stead, as the brothers are forbidden from fighting each other directly. During the course of the campaign, Uka Uka plots to use the crystals obtained by the player, a scheme which Aku Aku becomes wise to. The ending is determined by the player's choice of character. If the player chose a character from Aku Aku's team, Aku Aku locks the crystals away and banishes Uka Uka into the vacuum of space, but if the player chose a character from Uka Uka's team, Uka Uka wields the crystals' destructive power to his own ends. If two players complete the campaign with a character from each team, the characters are subject to a special tie-breaking game to decide which team prevails.

NO EMULATOR USED!!
Played on ORIGINAL CONSOLE & Upscaled with Framemeister/OSSC

https://www.retrorgb.com/upscalers.html
(RGB Video & XRGB-Mini Framemeister :: RGB101 / MY LIFE IN GAMING)
https://youtu.be/43dzrCAfU3A

#PS1 #Gameplay

Platform(s)
PlayStation

Release
NA: November 6, 2000
EU: December 1, 2000

Genre(s) Party

Mode(s) Single-player, multiplayer







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