Crash Team Racing BETA (Sep 3, 1999 prototype): Analysis of all differences (w/ CC Subtitles)
Check the pinned comment. There, you can find TIMESTAMPS (or quick links, whatever you wanna call them) that will help you navigate through the different parts of the video.
So here it is! You asked for it and you got it! A complete analysis of all the differences I found in the Review Copy of CTR, with date September 3, 1999. Nothing to add here except for the links, because I commented throughout the video with all you have to know. Links are below. Enjoy!
Where can you find this beta? Well, go to a certain "Hidden Palace". It's publicly available there. That's all I can tell you.
Crash Mania page talking about this copy of the game: https://www.crashmania.net/en/games/crash-team-racing/unused-content/review-copy/
A quick recap of all the differences found:
- The Platinum time records on all of the tracks are exactly 15 seconds less than the Sapphire records. This means that getting all platinum relics is insanely easy.
- The turbos on Turbo Track are not animated. Some little widgets here and there inside of Oxide's spaceship during cinematics are also frozen.
- There are no high-jump voices whatsoever. For example, Dingodile never says "Woah, baby!" when flying through the air.
- Instead of having a star for beating Nitros Oxide and another star for beating him after getting all the relics, you are apparently awarded with a single boss key instead. This means that when you complete everything, you will only get 100%, as opposed to the 101% that is achievable in the final game.
- Crash Bandicoot apparently has a different pain sound that can sometimes be heard when firing bombs at him, which I have never heard in the final game.
-There are epilogues for Fake Crash and Penta. Fake Crash's afterstory reads as follows: Fake Crash still contends he is the real Crash Bandicoot. Submitting to a DNA test on 'The Jimmy Spranger Show.' The test results were destroyed when Fake Crash tried to dance, and the show erupted into a brawl.
- Penta Penguin's afterstory reads as follows: Penta Penguin became a news weatherman for one of the big three networks. Sporting a groomed look and great screen presence, he gleefully predicts an impending new ice age each night. Ratings are up!
- I have a pretty clear idea on why the checkered pattern around several warp pads has been removed in the final game -- it appears that the Playstation couldn't handle them. In pretty much area where they were shown, there are massive issues with polygons disappearing as the game struggles to display all the details on screen.
- There is extra detail in the background for N Gin Labs, particularly near the grated bridge you drive on after the turbo tunnel.
- The hints that the Uka Uka / Aku Aku give you cannot be skipped with the triangle button at all, which is fairly annoying.
- The introduction cutscene here starts just after the title screen, instead in the final version you have to wait in the main menu and then it will play.
- After beating Pinstripe, it appears at Gem Walley but in the place where Oxide after stands, and with the camera in a different position, so that his head is not watching at the camera.
- Pinstripe is in a different place of the arcade characters select screen
- Scrapbook isn't in the game
-"The character model for Penta Penguin (at least in the character select screen) is slightly different to the one in the final game (the eyes). In the final version, his pupils are looking slightly down just like the icon and in the original crash games, while in the BETA version, his models eyes look directly forward." (Caprice)
If you notice anything I missed let me know in the comments and I'll add an annotation crediting you for finding this difference. Enjoy!
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