Crates can now be thrown, and break
Crates can now be thrown, and break
Other Videos By BluePrintRandom
2017-05-25 | Cannibal skins are in, Added new sprint animation, fixed 2 bugs with throw, |
2017-05-24 | Fixed a few bugs, made the game faster |
2017-05-22 | Interference |
2017-05-22 | Manic Mack - Camera Rig and relative movements / rotations |
2017-05-18 | Catch Punch |
2017-05-17 | Wraaaaaaaaaa |
2017-05-17 | Whaaa |
2017-05-17 | Super_Punch, Evade, and Jump Arc / charge jump are in :D |
2017-05-17 | Super_Punch_Animation and Code |
2017-05-17 | Super_Punch_code(using punch combo anim atm) |
2017-05-15 | Crates can now be thrown, and break |
2017-05-14 | each AI now .35 ms faster (around .5 ms each when casting?) |
2017-05-13 | abstract solid modeling practice |
2017-05-12 | Adding a new behavior (only block when player is facing you) |
2017-05-11 | AI pathfinding detour test |
2017-05-10 | Dizzy agents can be picked up and thrown |
2017-05-09 | Dizzy agents can be picked up (thrown tomorrow :D) |
2017-05-09 | Agents can be stunned and knocked out on feet |
2017-05-08 | Many agents can die and ui element cleaned up |
2017-05-08 | Agents can die |
2017-05-08 | Combo 1 is in, and enemy agents can navigate, attack, and block |