Dizzy agents can be picked up (thrown tomorrow :D)
Dizzy agents can be picked up (thrown tomorrow :D)
Other Videos By BluePrintRandom
2017-05-17 | Whaaa |
2017-05-17 | Super_Punch, Evade, and Jump Arc / charge jump are in :D |
2017-05-17 | Super_Punch_Animation and Code |
2017-05-17 | Super_Punch_code(using punch combo anim atm) |
2017-05-15 | Crates can now be thrown, and break |
2017-05-14 | each AI now .35 ms faster (around .5 ms each when casting?) |
2017-05-13 | abstract solid modeling practice |
2017-05-12 | Adding a new behavior (only block when player is facing you) |
2017-05-11 | AI pathfinding detour test |
2017-05-10 | Dizzy agents can be picked up and thrown |
2017-05-09 | Dizzy agents can be picked up (thrown tomorrow :D) |
2017-05-09 | Agents can be stunned and knocked out on feet |
2017-05-08 | Many agents can die and ui element cleaned up |
2017-05-08 | Agents can die |
2017-05-08 | Combo 1 is in, and enemy agents can navigate, attack, and block |
2017-05-05 | Manic Mack - 5_5_2017 - DamageText, SwingPunchSound, new anims. new rig. |
2017-05-05 | Adding punch sounds, and striking noises |
2017-05-04 | setting up a button pressing system and motion contol in a button |
2017-05-04 | Dojo Vid 2 |
2017-05-04 | Manic Mack - End of day - 5_4_2017 |
2017-05-04 | Binding XBOX keys for block, duck, and sprint |