Create Custom Characters via Blender Auto Setup | Character Creator 4 Tutorial

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https://reallusion.software/aed28a The Blender Auto-Setup pipeline between Character Creator and Blender provides exceptional functionality when transferring your models back and forth for both sculpting and material editing. In this part 1 of our 2-part series on this workflow, we’ll explore the basics of editing bone proportions, mesh sculpting, and material editing in Blender.

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Character Creator https://www.reallusion.com/character-...
iClone https://www.reallusion.com/iclone/def...
Blender Pipeline https://www.reallusion.com/character-...

00:00 Intro
00:08 Basic Import/Export
01:17 Bone Proportions
02:09 Initial Sculpting
03:22 Refined Sculpting
03:53 Teeth Sculpting
04:35 Head & Body Diffuse Painting
05:52 Export & Refinement
07:04 Image Editor Refinement

*Note: Assets shown in this tutorial serve only as reference material.

Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.


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