Create Ingredients with Related Mechanics

Create Ingredients with Related Mechanics

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Published on ● Video Link: https://www.youtube.com/watch?v=WvhrZdCp7XE



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Jonathan Hamel talks about creating ingredients with related mechanics, using the example of fire. This is a selection from the complete talk "Vector 2020: Jonathan Hamel on Puzzle Design Best Practices" https://youtu.be/hRYZO-5SvLk

In the full context of the talk, there's more information that was inadvertently removed in this clip but this references Harvey Smith and TIGER STYLE and their GDC 2004 talk on emergence.

Vector is a video game developers conference based out of Kentucky. This year, Vector is brought to you by RunJumpDev and our sponsors, Super Soul, I Need Diverse Games and the University of Kentucky Esports Program. To find out more about Vector, please visit our website http://vectorconf.com/

More information about our sponsors:

Super Soul: http://supersoul.games/
I Need Diverse Games: https://ineeddiversegames.org/
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Tags:
runjumpdev
gamedev
Jonathan Hamel
puzzle design
tomb raider
game design