Creating a Roguelike Event System || Devlog - Project Bloom

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Published on ● Video Link: https://www.youtube.com/watch?v=Ebu1OAILvRE



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Roguelikes runs are typically defined by RNG, upgrades, and most importantly, choices made. In this video I address a feedback regarding Project Blooms which was the lack of room variety.

https://store.steampowered.com/app/1474190/Project_Bloom/







Tags:
indie
rpg
unity
game dev