Creating a Roguelike Event System || Devlog - Project Bloom
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Published on ● Video Link: https://www.youtube.com/watch?v=Ebu1OAILvRE
Roguelikes runs are typically defined by RNG, upgrades, and most importantly, choices made. In this video I address a feedback regarding Project Blooms which was the lack of room variety.
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Tags:
indie
rpg
unity
game dev