Creating a SPARTAN COLONIAL EMPIRE in EU4! - 2000 Years of History - Paradox MEGA Campaign
What if Sparta created an overseas colonial Empire?!
👉 Want to see all of the Mega Campaign? Click Here: • The Rise of Sparta! - Paradox MEGA Ca...
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V I D E O S T O W A T C H N E X T
CK3 content for memes and fun: • CK3
Want to see Imperator Rome? Click Here: • Imperator Rome A-Z (Imperator Invictu...
Imperator Rome Roman Empire Campaign: • Restoring The Roman Empire! - Imperat...
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EUIV
Europa Universalis IV is a grand strategy video game in the Europa Universalis series, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Europa Universalis III (2007). The game was released on 13 August 2013. It is a strategy game where players can control a nation from the Late Middle Ages through the early modern period (1444 to 1821 AD), conducting trade, administration, diplomacy, colonization and warfare.
The game has been formed to begin historically, with events occurring when they did in history. The game itself is an interactive map of Earth divided into the provinces that compose nations. Each of these provinces contribute to their country either positively or negatively, as provinces can both provide resources to a nation and serve as a point of unrest and rebellion. The gameplay requires the player to lead a nation by finding a balance of military, diplomacy and economy. The player does so through their choices as sovereign of their nation, and through the spending of resources available to them: Prestige, Power Projection, Stability, Gold (Ducats), Manpower, Legitimacy for Monarchies, Republican Tradition for Republics, Devotion for Theocracies, Horde Unity for Hordes and Monarch Power (Administrative, Diplomatic, Military).
Players can choose to conquer the world by military might, become a colonial superpower, establish trade dominance, etc. as one of over 500 different nations. These nations range alphabetically from Aachen to Zuni.[4] The game is a sandbox environment, and while there is no strict rule on winning the game, the game of the player is over when the player's nation is removed, or annexed, from the map. Diplomacy is a large aspect of the game, as creating alliances, (or vassal states and tributaries), improving opinions, and preventing defensive coalitions are vital to a player's survival. Espionage can also be employed against enemy states in order to claim their territory, or incite rebellion in their provinces, along with other dubious ends. Combat can be waged on both land and sea, during which the game attempts to simulate real world factors such as morale, discipline, varying unit types with associated strengths and weaknesses, competency of leaders, terrain and supply lines. Trade is also an important part of the game, where the world is divided into many trade nodes and trade flows through each of the nodes and can be collected by merchants.
Many major religions, such as Catholic, Orthodox, Protestant, Sunni, and Shia are present in the game and can provide distinct bonuses to their practitioners. Players can employ missionaries to convert their provinces or can engage in policies of universal religious freedom. For example, the Catholic faith makes use of the Papacy, which can allow a nation to have control over the Pope or to use their influence for other rewards. Native American and Aboriginal religions are also present in the game, most commonly utilizing a system of selecting a bonus for the lifetime of the present monarch.
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