Creating a Spartan MEGA ECONOMY in the Victorian Age - 2000 Years of History - Paradox Mega Campaign

Channel:
Subscribers:
9,400
Published on ● Video Link: https://www.youtube.com/watch?v=lKTum44FpAo



Duration: 0:00
10,132 views
406


What if Sparta got to the Industrial Age!?

👉 Want to see all of the Mega Campaign? Click Here:    • The Rise of Sparta! - Paradox MEGA Ca...  

------------------------------------------------------------

V I D E O S T O W A T C H N E X T


CK3 content for memes and fun:    • CK3  

Want to see Imperator Rome? Click Here:    • Imperator Rome A-Z (Imperator Invictu...  

Imperator Rome Roman Empire Campaign:    • Restoring The Roman Empire! - Imperat...  

-------------------------------------------------------------

If you want to support the channel and get unique perks, check out the $1 membership program:

Join My Discord HERE: https://discord.gg/YeqFf2E6mX

#eu4 #europauniversalis #eu4guide #mods #paradoxmega #megacampaign #paradoxmegacampaign

-------------------------------------------------------------

All the Converters Here: https://github.com/ParadoxGameConverters
All music credit of the original EU4 soundtrack.

-------------------------------------------------------------

Victoria 3 spans world history leading up to, during and following its namesake, the Victorian Era, from 1836 to 1936, and allows the player to control any one of over 100 countries that existed during that time period. The game, however, does not allow players to control all regions in the game, as many of these are made up of what the game calls "decentralized nations", that typically represent regions inhabited by tribes lacking a central government.

The game focuses on politics, demographics and economic development, with gameplay focusing on appealing to and appeasing interest groups, who represent various social groups with different ideologies.

Another system in the game is Diplomatic Plays, which borrows heavily from Victoria II's crisis system. When attempting to force other countries to concede land or open markets, players will present a target country with a demand detailing what they desire, which will result in the target country having the opportunity to demand concessions from the aggressor. Following this exchange of demands, a timer will begin counting down as both sides have a chance to mobilize troops and attract potential allies by offering spoils or obligations. If no diplomatic resolution is reached before the timer runs out, war will be declared. Designer Mikael Andersson explained that this system was designed with the intent to tone down the role of warfare by making diplomacy equally as capable. The aforementioned decentralized nations, however, cannot be targeted by diplomatic plays and are primarily interacted with via colonization, which slowly absorbs the decentralized into the colonizing nation.







Other Statistics

Europa Universalis IV Statistics For Red Zed

At this time, Red Zed has 29,655 views for Europa Universalis IV spread across 14 videos. His channel currently has around 3 hours worth of content for Europa Universalis IV, less than 0.65% of the total video content that Red Zed has uploaded to YouTube.