Creating a Text Based Adventure Part 2 - Action Responses [7/10] Live 2017/3/29

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The Elder Scrolls Online
Category:
Tutorial
Duration: 6:10
6,782 views
87


Watch this video in context on the official Unity learn pages -
http://www.unity3d.com/learn/tutorials/topics/scripting/action-responses

In this second session we will continue to learn how to program a text based adventure game in C# by adding items which can be examined, taken and used, along with a very simple inventory system. In this episode we will add ActionResponses which we will use to execute functions when the player chooses the Use action with an item.




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2017-04-04Creating a Text Based Adventure Part 2 - Preparing The Use Item Dictionary [8/10] Live 2017/3/29
2017-04-04Creating a Text Based Adventure Part 2 - Creating The Use Action [9/10] Live 2017/3/29
2017-04-04Creating a Text Based Adventure Part 2 - Displaying Inventory [10/10] Live 2017/3/29
2017-04-04Creating a Text Based Adventure Part 2 - Action Responses [7/10] Live 2017/3/29
2017-04-04Creating a Text Based Adventure Part 2 - Introduction and Goals [1/10] Live 2017/3/29
2017-04-04Creating a Text Based Adventure Part 2 - Displaying Item Descriptions [3/10] Live 2017/3/29
2017-04-04Creating a Text Based Adventure Part 2 - Project Architecture and Review [2/10] Live 2017/3/29
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2017-03-27Creating a Text Based Adventure - Introduction and Goals [1/8] Live 2017/3/22
2017-03-27Creating a Text Based Adventure - Creating Exits [4/8] Live 2017/3/22
2017-03-27Creating a Text Based Adventure - Creating Rooms [3/8] Live 2017/3/22
2017-03-27Creating a Text Based Adventure - Project Architecture Overview [2/8] Live 2017/3/22
2017-03-27Creating a Text Based Adventure - Text Input [5/8] Live 2017/3/22



Tags:
unity3d
unity
tutorial
live training
c#
text
text game
text adventure
string
input field
scriptable object
dictionary
list
scripting tutorial



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