Creating a Text Based Adventure Part 2 - Creating The Use Action [9/10] Live 2017/3/29
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Published on ● Video Link: https://www.youtube.com/watch?v=SqoPJ2-gDwc
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In this second session we will continue to learn how to program a text based adventure game in C# by adding items which can be examined, taken and used, along with a very simple inventory system. In this episode we will finish adding the capacity for players to change the state of the game based on using an item in the correct room using Action Responses by creating the 'Use' Input Action.
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unity3d
unity
tutorial
live training
c#
text
text game
text adventure
string
input field
scriptable object
dictionary
list
scripting tutorial