Creating an Environment in Unreal Engine 5 using Megascans
Learn how to use Unreal Engine 5 powerful tool set to quickly creating small environments! Questions? Let us know in the comments!
High resolution screenshots from the environment here: https://www.artstation.com/artwork/mDexyv
Creature feature free sample pack used in the demo: https://www.artstation.com/marketplace/p/G6RM/creature-features-free-sample-pack
Need some help? Download FREE resources here: https://www.unfgames.com/free-resources
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Mao Portfolio: https://www.artstation.com/megamaomao
Guille Portfolio: https://www.artstation.com/zorae
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Timestamps:
00:00 Start
04:16 Modeling Tools
08:55 Creating Ground inside Unreal
25:00 Rope Blueprint
30:53 Handplace vs Procedural
37:00 Blocking out the environment
41:00 Breaking Modularity
43:00 Scale contrast
43:50 Verticality
54:15 Swap Low resolution with Nanite meshes
55:00 Adding directional lines
58:45 Should you specialize in the Game Industry?
1:00:44 Focal Point
1:06:25 Adding Alien Elements
1:11:08 Using Modeling tools to change Pivot Point
1:12:55 UV meshes inside Unreal
1:15:35 Deforming meshes inside Unreal
1:19:05 Blending elements in the environment
1:25:00 How to add ground elements
1:26:22 Can I make my own assets?
1:28:20 Converting Megascans assets to look Stylized
1:31:05 Magic trick to make your scene look better
1:31:40 Creating wood assets
1:40:10 Adding Rope
1:52:00 Adding Smaller elements
1:54:44 What to skill to develop to work in Big game companies?
1:58:12 Finishing touches
2:05:25 Using Painting skills to choose your lightning setup
2:08:20 Playing with lightning
2:12:10 Adding fog
2:14:22 Adding Post Process
2:20:52 Adding puddle
2:21:49 Adding Sphere Reflection Capture
2:22:41 Controlling all your lights in one panel
2:25:10 Grab High Resolution Screenshot
#unrealengine #gamedev #ue5 —
AFFILIATE LINKS*
Intro to World Building in Unreal Engine: https://www.wingfox.com/c/8505_32949_9118
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