Creating games with weird engines | Jevon Wright | NZGDC 2025

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f you’re creating a commercial video game in 2025, you should be using Unity or Unreal. But what if you're not?

In this talk, we will go through some of the pros, cons, risks, workarounds, and things you will need to consider and address -- especially if you are looking to work with a publisher, or run a sustainable business -- from our real-world experience in creating a 2D base-building game.




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