Creating in Unity #2: Interactive Objects Intro
Channel:
Subscribers:
16,700
Published on ● Video Link: https://www.youtube.com/watch?v=9r8LRyh3CRw
Two basic ways to create interactive objects: in-world UI and bounding boxes. Next time: raycasts (which are probably what you'll want to use.)
Other Videos By Craig Perko
2016-03-05 | Mocking Engines Up in Blender |
2016-03-04 | Let's Code: Unity Events to Trigger Engines |
2016-02-29 | Creating in Unity #6: Advanced UnityEventing |
2016-02-24 | Creating in Unity #5: Combining Meshes! |
2016-02-23 | Fleshing out a Design: Example |
2016-02-22 | Concrete Play #18: Finding the Heart of your Play |
2016-02-20 | Creating in Unity #4: Complexity and Editors |
2016-02-20 | Using Built-In Variations |
2016-02-19 | Fun with UI |
2016-02-17 | Creating in Unity #3: Raycasts and Refactoring |
2016-02-16 | Creating in Unity #2: Interactive Objects Intro |
2016-02-15 | Creating in Unity #1: Controls and Levels |
2016-02-15 | Ratatosk Quick-Connect |
2016-02-14 | Space Engineers Ultra-Long-Range Communications |
2016-02-12 | Ratatosk: LCD Mirroring via Laser Antenna |
2016-02-12 | XCOM 2: Some Play and Analysis |
2016-02-11 | Programming Philosophy: Modular Elements |
2016-02-08 | Rode NT + XCOM 2 |
2016-02-03 | Level Editor Thoughts |
2016-02-02 | Space Engineers Liftoff Program: Svaðilfari |
2016-01-31 | UnityEvents in Script |
Tags:
+Unity