Creating Morphs with Blender Data Link | Character Creator 4 Tutorial
Data Link is an intuitive and efficient way to vastly improve your Blender pipeline workflow. In this tutorial, we’ll look specifically at using it to sculpt your CC model in Blender, and then save the modifications as a Morph slider in CC.
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00:00 Intro
00:34 Establishing Base Shape & Body Proportions in CC
01:15 Morph Export & Blender Sculpting
02:29 Update Character Creator
*Note: Assets shown in this tutorial serve only as reference material.
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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